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falling leaves
Posted by Xstream on October 21, 2007 at 1:44 pmHas anyone seen a tutorial on creating falling leaves? I’m trying to use Trapcode particular and a leaf I have from Photoshop. The problem is that I would like to generate random colors for the leaves so they all look distinct. Kind of like fall leaves blowing in the wind. Any ideas?
George
Kevin Camp replied 18 years, 6 months ago 4 Members · 4 Replies -
4 Replies
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Aaron Zander
October 22, 2007 at 2:59 amwhat you do is set up your leaf particle layer in an image sequence, the first frame has an orange leaf, the second a purple, the third a yellow, etc. for more info see some of andrew kramers recent tutorials.
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David Bogie
October 22, 2007 at 2:02 pmAnother way is to create a precomp that has a tint filter applied to your leave image. Aniate the tint colors. Use the precomp as your emitter source.
bogiesan
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Kevin Camp
October 22, 2007 at 3:10 pmayatoweb.com has a good tutorial where he creates falling petals that could easily be adapted to leaves. he uses shatter and a custom shatter matte.
one problem i think you will run into with particular is having the leaves turn over as they fall. to get that the particle will need to be animated in a turning/flipping loop in another comp. that would then break the ability to have mulitiple leaves in a single comp, so you would need multiple particular effects to use mulitple leaf comps as particles…. and the top most particle system will always displa in front of the other systems.
Kevin Camp
Designer – KCPQ, KMYQ & KRCW -
Kevin Camp
October 22, 2007 at 4:17 pmcc particle world may be a good solution too…. can use a custom particle layer with several different leaf frames (choose textured quadpoly for the type), then define the texture layer and use current for the texture time.
using the polygon particle type allows each particle to rotate freely in 3d space, more like a falling leaf would. it doen’t have as good of turbulence settings as particular, but setting the physics to use a twirl animation with low velocity and gravity may get you close. (you’re color map will probably be need to be defined as the same custom particle layer).
Kevin Camp
Designer – KCPQ, KMYQ & KRCW
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