a particle system would do this rather easily. trapcode’s particular would be pretty easy if you have that effect and the images are just stills (you can use animations, but they are a bit trickier to set up and all animations need to be the same length).
you would stagger each still image in a single comp, one frame each. then bring that into a new comp (and hide it), add a solid with particular, set the image comp as the particle source (random still) and you’ll be about a half dozen settings away from raining fruits and veggies.
cc particle world can do it too, in a similar way (create a comp for particle images and use it as a custom particle), but your staggered image particle comp will have to be still images and longer (or use time remapping and a loopOut() expression).
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW