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Fading a (generate) stroke
Hi guys,
I’m looking to create a fading line that follows a path that morphs into different shapes. If I were doing this with a static path I’d use trapcode particular to create the fading line from an animated light.
If I did this in this case, the whole shape wouldn’t morph, just the position of the particle emitter, which would result in bending lines not being where I want them (the shapes I’m blending between need to be crisp and perfect).
What I really need, is something like generate->stroke, except with the ability to fade it out in a tail, that can also loop around the path multiple times.
Could anyone point me towards a solution to this?
Many thanks for reading.