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Eyes follow camera – how?
Hey guys,
I have eyeballs in the head of a character. I need them to follow a camera that is moving around it. The eyes are weighted to a joint in the head. I have tried the “Target” and “Look at Camera” tags on both eye objects, using the camera as th object to target, neither of which have worked and I think it is due to the fact that the eyeballs are being deformed by the joints. I know I can do this by keyframing morphs but that is time consuming and I may move the camera later. How would you have the eyes look at the camera otherwise?
Thanks!
Brian