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  • Eyes follow camera – how?

    Posted by Brian Murphy on January 9, 2011 at 1:53 am

    Hey guys,

    I have eyeballs in the head of a character. I need them to follow a camera that is moving around it. The eyes are weighted to a joint in the head. I have tried the “Target” and “Look at Camera” tags on both eye objects, using the camera as th object to target, neither of which have worked and I think it is due to the fact that the eyeballs are being deformed by the joints. I know I can do this by keyframing morphs but that is time consuming and I may move the camera later. How would you have the eyes look at the camera otherwise?

    Thanks!
    Brian

    Adam Trachtenberg replied 15 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    January 9, 2011 at 4:50 am

    Don’t weight the eyes — just make them children of the head bone/joint, or use a position constraint.

  • Brian Murphy

    January 9, 2011 at 8:01 pm

    Sweet, worked great–don’t know why I didn’t think of that! ; )

    I must have to do something with the “Vector Up” field because the eyes rotate around on their X axis.

    Your advice?

    Peace,
    B

  • Adam Trachtenberg

    January 10, 2011 at 4:21 am

    If the eyes are editable objects you can just rotate the axes with the object axis tool. Alternatively, if you use a constraint tag (aim constraint) instead of the “look at camera” tag, you can choose which axis to use.

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