This expressions of yours works great for me, up until I add in the fade part. As soon as I add in that part; the eye switches to fade-blinking on at random intervals, but is default set to off. I don’t suppose you know how I can fix this?
I’m sorry if dig this topic up since it was long time ago. It is still very helpful to me.
This expression is working perfectly. I’m just wondering whether we can approaching differently without loop “while”?.
After adding lot of expression in my project, it is very slow to calculate. I’m trying to eliminate all of “while” method in the expression to reduce calculation time.
The only way I can think of to get rid of the while loop would be to be to chop the time into fixed, blink-sized chunks, and define some probability for a blink occurring in any given chunk. I’m not sure that it would seem as random, but it might work better for long comps.