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Extrusion of gray-scale graphic
I know that one extrudes surfaces and splines, not graphics.
I know that graphics can be used as displacement maps to create additional geometry… so the subject line is not quite what I mean…
What I do need is to quickly build 3D solids based on irregularly shaped cluster of gray-scale rectangles. The outline of the cluster should create boundary of the solid in plan (top) view and gray-scale values of the rectangles should be used for relevant extrusion of that part of the solid on Z axis (height).I realize that I can simply trace the graphic in Illustrator, extrude the resulting vector outline in C4D, divide the surface with knife and extrude resulting polygons as needed – but I hope to find faster and more automatic way of doing this. Just imagine that you have gray-scale city plan where height of the buildings reflected in the brightness value and you want to quickly build city based on this plan – what would be the most efficient way to do it in C4D?