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Exr environment conflicts with footage reflection, glassy textures
Hello all,
The problem is this: I have a glassy material on which I need to reflect footage upon the surface – so this footage is on a plane which is invisible to camera but seen by reflection.
However if I turn on the reflection channel on the material, it stops my very nice studio lighting working on the environment channel.
I cannot use this as a sky object as there are already tertiary reflections coming from this!
Has anyone had experience of the reflection and environment channels conflicting?
I think maybe I need a multipass but I don’t know much about setting these up.
Thanks,
Stuart