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Expressions Between Comps?
I’m new to expressions so forgive me if this is horribly basic. I’ve been getting by with simple expressions (wiggle, etc.) and I’m starting to think about how to use expressions to make my life a little easier. The only issue is that my brain doesn’t quite work that way so I’m coming up a little dry on this one.
Here is my situation. I have created a particle “fire” that grows and stretches out from left to right. I have a texture behind the “fire” that I’ve added the cc glass effect to in order to get something resembling a bump map. I would like to try and have the “fire” cast a reflection on to the texture.
Both the texture and the “fire” are nested comps. Can I somehow create an expression which would take the brightness values of the “fire” comp, and effect the position of the light property in the cc glass effect?
Does that make sense? I guess that it wouldn’t be a real reflection, per se, and I can wiggle the light property of the cc glass effect to achieve a nice effect but it doesn’t quite match the “fire”.
Any information would be great! Thanks again!