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Expression to realistically drop flat object, bounce of floor in z axis
The effect I’m trying to achieve would simulate pointing a camera at the ground, then dropping a flat object onto the ground with one corner hitting the ground first and the resulting bouncing around as the object settles. So the object, say a logo, would “fall” in z space – then one corner would hit the floor, forcing the next one and so forth.
I’ve searched around and can’t find any expression that emulates this. Any ideas?
Tim Boknecht
Media Producer
Bravo Productions