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expression to make something appear coplanar
I am struggling with trying to come up with a simple way to make a layer move in relation with another layer as though it is coplanar. I have a simple 3D comp with a mortise frame and a video layer. I want to start out viewing the video and zoom out to reveal the mortise and then zoom out further to reveal other objects. My problem is with the video layer and the mortise. They need to appear coplanar but cannot be because I need to see most of the video layer, necessitating it be back in z space(I don’t want to just see pixels of the video!). since the camera move is not only zooming out from z (but also a pedestal move too) the parallax between the two layers is breaking the illusion. Is there an expression I can feed the video layer to amplify the camera move based on its distance from the motrise? Or am I way over thinking this…