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expression advice
I have an expression to create a random wiggle on a 3D layer:
seedRandom(13,true);
wiggle(1,300)problem is, it is not smooth enough. I am using this layers postion to drive Particular’s emitter, and it creates “kinks” in the particles emitted.
Changing the frequency (the #1 here) only slows the wiggle temporally.
What I want are smoother, more gradual turns and curves.
is there another line of code, or different expression that will give me wide, smooth curves?
thanks!