I’m curious about what it is about the built-in tools in X that are causing you to feel it’s required to go outside the program in order to properly equip your students to do audio work.
Core Audio built into the X system is capable of maintaining absolutely pristine audio quality. Typical timeline audio techniques such as J and L cutting – basic multi-track mixing and with a nice selection of what are essentially the Logic plug-ins are built into the program – it’s a pretty capable audio suite as it sits.
Heck, I even do my voiceover work and general radio production in my FCP-X timeline these days.
Don’t get me wrong, as someone who spent my early career as a major market radio station production director – I fully understand that audio can be numbingly complex and if a user wants to get into forensic repair, solve deep anomalies, or use specific tools that aren’t available in a general purpose Video editing program like X then moving to another program makes sense.
But that said, I’ve found that as someone fully grounded in proper field recording techniques and familiar with the general audio editing tools in X – I haven’t even had to launch an external audio editing tool in more than a year.
So again, what specific operations do you feel that your students need to go outside X in order to learn?
I know it’s missing things – and the development path of Roles appears to be the foundation for X addressing many of those. So I’d be interested in knowing what audio operations you feel are “mission critical” enough to spend time training your students in the larger, more complex and expensive external programs?
Honestly curious.
Thanks.
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