Looks like this problem has been around for a while but I still haven’t been able to find the answer.
I have a short “Snipe” assembled in FCP7. I want to export it as an Animation file with alpha to run on air. When I export from the FCP7 timeline (1920×1080 59.94fps) the resulting file Animation codec file runs at about 6 frames per second. It seems to play normally in Quicktime player, but will run at 6fps when loaded into the on-air playback system. The inro tab in Quicktime player also shows an incorrect frame rate. This problem appears to have been known for a while. Is there a solution to get the resulting Animation file to be the correct frame rate?
The animation codec is an old and inefficient codec requires lots of throughput for seamless playback, are you simply dropping frames during playback because your hard drives don’t have the necessary throughout?
David Roth Weiss
David Weiss Productions
David is a Creative COW contributing editor and a forum host of the Apple Final Cut Pro forum.
I can’t use ProRes 4444. The device that plays the Snipes back on the air requires either an Animation/alpha file or a numbered Targa or PNG sequence. It takes the file or the image folder and renders it out to it’s propitiatory file format for playback. The numbered TGA method works but it’s understandably a much larger file to deal with and they are having problems positioning it correctly on the screen (OP Error?). The animation file plays in the correct position but it’s playing back about 4 times faster than real time. It’s supposed to be a 10 second snipe. I exported it out of Motion instead and it seems to work OK. Wouldn’t Motion utilize the same Quicktime conversion engine as FCP7?