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  • export to flash

    Posted by Bonerton on March 8, 2007 at 6:08 am

    ok… here we go…
    i modeled and animated a vhs tape in c4d with the face coming off and the reels spinning etc. for a class where we make a website on “how things work.” i made 4 simple materials, all matte (basically just fills, very graphic), except one that had transparency. i then wanted it all to have a thin outline to push that graphic quality even more, but ran into my first problem:

    1) i couldn’t find any material options that added a simple outline so i used sketch and toon, but once applied, it changed all my original materials’ colors and overrode the one material’s alpha. so, how could i achieve a flat graphic look with outlines and alpha channels without having S&T override the alpha and original color?

    2) i’m ultimately exporting to flash, so i did a test using the flash exporter plugin and once again couldn’t figure out how to export with outlines + solid color + alpha, it seemed to be one or the other.

    i’m really close to having what i want, this is a picture of a rendered quicktime…
    Photobucket - Video and Image Hosting
    but as i said i’d like those transparent reels to have that thin outline and it ultimately needs to be a flash friendly animation; be it a straight render to .swf or a flash friendly quicktime file, just something i can add actions to and work with.

    sorry for the long post i’m such a noob at everything and feel that a thorough explination is better than a vague
    one =) oh yeah i’m working in c4d r9 i’m pretty sure, and flash 8. thanks ahead of time

    ~dane

    Bonerton replied 19 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Mylenium

    March 8, 2007 at 7:00 pm

    [bonerton] “1) i couldn’t find any material options that added a simple outline so i used sketch and toon, but once applied, it changed all my original materials’ colors and overrode the one material’s alpha. so, how could i achieve a flat graphic look with outlines and alpha channels without having S&T override the alpha and original color?”

    Use separate materials for the fills and check your render settings. Turn off the option that makes S&T affect the background and your Alpha will remain intact. Same for the quantization – simply turn it off globally if you don’t need it or use the S&T render tag to control the behavior on a per-object basis.

    Mylenium

    [Pour Myl

  • Bonerton

    March 16, 2007 at 6:00 pm

    my internet has been down for a while but thanks mylenium, that worked. i gave each object a S&T render tag and turned off shading for the spools i wanted to be transparent and turned off the background in the S&T render settings and exported as an image sequence.

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