I am not at my computer… so, I am working from memory… bear with me.
Where I am able to import the finished graphics when loaded onto the timeline the graphic only fills part of the screen as if the graphics is incorrectly set up in AE I have tryed a number of the options when setting up the composition settings and also again several options on the Export settings all with varing degrees of success but still with the overall result of a smaller graphic than required being seen on the Liquid timeline.
I noticed you are using 16:9 as your size setup… this might be the problem… Check the property settings for the video clip transferred into Liquid. Are the setting for the clip and/or entire project in Liquid 16.9 with 1.33.
A lot of times AE exported file gets convert to a 1.0 square pixel frm the 1.33 pixel format. All you have to do is change from the drop down menu that appears in Liquids Video Clip menu (not in AE)… you will find this drop down menu if you right click on the imported clip icon or clip dropped into a track.
Also, in Liquid… how is the video clip settings set for proportions and scaling. In liquid, you have a simple drop down menu that lets you pick your scaling options. This is a great little solution that AE doesn’t have. As a result, a lot of the short comings of AE can be easily overcome by Liquid if you just know where to look.
Next, what are your Liquid setting for you entire project? Sometimes those working in native file formats that don’t jive well with AE. In general, the best native format is the YUV file format if you are working in HD (not MPEG2 m2v). Liquid does a Fabulous job of rendering and smoothly using HD files and is a dream to use compared to After Effects or Premiere Pro. In fact, in the YUV format, there is NO rendering required in Liquid…it works natively… and takes 4:2:0 and converts it to 4:2:2 like Cineform (but is a freebe). Without knowing what is composited, this native yuv and 4:2:2 bonus may be advantages (or not).
If that is not the problem… then it could be how it is being exported from AE. In AE, make sure the setting of the frame size matches Liquids for best quality conversion. If you are using 1440×1080 in Liquid, then use the same in the AE compositon for best results. If not, then you will want to use Liquids resizing of the video clip scale in Liquid as your best option for making the video clip scaling size work between the two applications. However, doing this may result in loss of clarity and quality of the video.
The best generic export file type is AVI uncompressed windows media. For HD it is very slow to render in AE… but, it definately yields the best results and works natively in Liquid. The second best choice is Quicktime MOV uncompressed (not animation). These typically yield the best level of quality and have the least amount of trouble when it comes to complex AE composites. Oh… and, no OpenGL will also show best results and most stable render… but, without OpenGL the render time can be glacial. I would try with and without OpenGL…if you get the same results go with OpenGL to speed up render time.
The basic strategy to solving this problem is setting up the correct Liquids settings first… then, exporting from AE in a format that matches. Based on your post, I think you have a little bit of a problem on both sides of the equation – AE and Liquid. Which makes it pretty difficult to find the right combination of export and export.
There are tons of variation of options… but, I am not at my computer at this time and can’t look up some notes I keep with regard to AE to Liquid renders/transfers. If you could post a pic of how the import into Liquid looks, that would be VERY helpful.