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Export animated character to Unity headache
Hey guys, this is very new territory for me – still trying to figure this out. I have researched previous posts about boning a character in C4d and baking the animation in order to export an FBX over to Unity. How is the animation baked? I learned to go to CHARACTER, CUPPACINO then click in the vieport to have it keyframe the animation of the selected bone – is this how it’s done??
The company to whom we are sending the animated model is having problems. The mesh comes through in pieces and no animation comes through, even though all the appropriate selections are checked in the FBX export window.
Any guidance or hand holding offered for this one? Many thanks!
Brian
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