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Activity Forums Maxon Cinema 4D Explosion’s impact on objects?

  • Explosion’s impact on objects?

    Posted by Mark Kurt on July 12, 2005 at 3:03 pm

    Hello,

    I am very new to C4D and would like to ask the regulars a question. Can explosions in C4D be made so that the resulting shrapnel will affect other objects in the scene (i.e. bouncing off of or causing collatoral damage)? Also, is it possible to have an explosion cause a resulting hole where the explosion occured whether it be a ground explosion or a building??
    Are there any tutorials concerning these things?
    Thanks so much for any help!
    Mark

    Mark Kurt replied 20 years, 10 months ago 3 Members · 3 Replies
  • 3 Replies
  • Björn Marl

    July 14, 2005 at 7:15 pm

    Thinking Particles can do all of this, but it takes a good deal of work on your own. To the best of my knowledge there is no tutorial that covers this.
    However the basic setup isn’t that hard, the explosion can be done with PFragment, just define the part you want left as a hole as a particle and let the debris spread outwards. PRepulse & Bounce will take care of the impact of debris in other objects, just make sure to use the particle mass to define the influence.
    Hope this helps
    Bj

  • Nolan Scott

    July 14, 2005 at 9:37 pm

    Try David O’Reilly’s free “Fizz” plugin.

    https://www.bonkers.de/download/downloads.html

    It might not do everything you ask for,
    but give it a try.

    Cheers
    Nolan

  • Mark Kurt

    July 15, 2005 at 12:26 pm

    Thanks guys…I’ll give your ideas a try.
    Mark

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