Forums › Adobe After Effects › Explosion of chemical symbols
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Explosion of chemical symbols
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Alan Lacey
December 31, 2012 at 9:06 amNot being a big user of AE I wonder if someone could advise me on where to start with this?
I’m working on a medical piece and modelling in c4d and ae I’m aiming to have a light beam hit a human retina and cause an ‘exposion’ of relevant chemical symbols. I’ve got the retina modeled and not need to create the explosion. Maybe c4d but I think AE would be better?
I’m using CS5.5 and would be very grateful for some guidance regarding AE particles and text or text groups.
With many thanks
Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Vishesh Arora
December 31, 2012 at 1:11 pmAlan
“I’m aiming to have a light beam hit a human retina”
Beam Effect(generate>Beam) will help you to create the light beams.
“an ‘explosion’ of relevant chemical symbols”
You can use CC Particle World and Red Giant Trapcode Particular for chemical symbols.
Tutorials:
CC Particle WorldVishesh Arora
3D and Motion Graphics Artist
Films RajendraBlog:
https://digieffects.wordpress.comDemo Reel(3D):
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Alan Lacey
December 31, 2012 at 4:46 pmThanks Visheth,
Didn’t really want to have to buy another plugin. I do have BCC and maybe something in that would help?
Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Joseph W. Bourke
December 31, 2012 at 5:09 pmTo get you started, try putting the particle elements on separate layers in your comp, then use the Particle system (there are a couple that come with AE) with a custom particles setting, and set the layers to be the particles. This should do the trick, with some timing adjustments.
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Alan Lacey
January 1, 2013 at 10:13 amThanks Joe, I did investigate AE’s built in particles but couldn’t see how to get the text in there. If you can do it via the layers that’s great and I’ll give it a go.
Cheers Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Joseph W. Bourke
January 1, 2013 at 10:56 pmHi Alan –
I don’t have AE open at the moment, but I’m pretty sure that you put your text or characters on separate layers, then set the particle to be Textured, and assign the layers in that way. Here’s some good info on particles in AE:
https://ae.tutsplus.com/sessions/particle-based-tutorials/
And here are some Particle World tutorials from the Cycore Effects site:
https://cycorefx.com/dloads_ccfx.php
Joe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com -
Alan Lacey
January 3, 2013 at 3:19 pmHello again Joe,
I’ve had a good look now at the properties now of all the particle effects in my AE (5.5) and the BCC ones but cannot find anywhere about making the particles from layers:-( Could you give me some more help with this?
Once again, many thanks
Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Joseph W. Bourke
January 4, 2013 at 3:38 amHi Alan –
It’s Particle Playground which allows you to use layers as a particle source. I believe you use the Particle Cannon to do it. Here’s a tutorial:
https://www.videomaker.com/article/14207
Here’s a complete rundown on the plugin from Adobe:
https://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103a9d3c597-7acba.html#WS3878526689cb91655866c1103a9d3c597-7ab2aJoe Bourke
Owner/Creative Director
Bourke Media
http://www.bourkemedia.com
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