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  • Explosion of chemical symbols

    Posted by Alan Lacey on December 31, 2012 at 4:54 pm

    I’m working on a medical piece and am trying to create a lightbeam hitting a human retina which then results in an explosion of scattered chemical symbols.

    I’ve got the retina modeled and now need a cloud of random chemical symbols to be ejected from the impact site. I’m sure Mograph is the answer but not being a big user would really benefit from a bit of guidance. I’m using c4dR13 and also have available AfterEfects (CS5.5) which may be a better way of doing this.

    ? ideas

    With thanks

    Alan

    FlashXDR,XDcamHD,XDcamEX,D9 etc
    FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
    G5,MBP,Vista64,XP

    Craig Whitaker replied 11 years, 9 months ago 3 Members · 4 Replies
  • 4 Replies
  • Craig Whitaker

    December 31, 2012 at 5:36 pm

    Simple, but not very elegant way could be to create your symbols, parent them to an Emitter and set your start frame to start emitting when your laser beam makes contact. For the beam, I’d just render a white matte pass and then create the color, glow, etc, in comp. Hope this helps.

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

  • Brian Jones

    December 31, 2012 at 10:40 pm

    random shapes can be done in TP (whatever the emitter chosen) with a python script that’s in the TP/Presets/Python folder called TP Random Shape Geometry or if you have X-Particles it’s easy there.

  • Alan Lacey

    January 1, 2013 at 10:11 am

    Thanks Craig, that’s about how far I’ve got presently and it’s ‘acceptable’ but can probably be improved on.

    I’ll soldier on and try Brian’s approach, although I find TP pretty intimidating to be honest. Brian I don’t really want to have to buy plugins for this.

    Thanks once again guys

    Alan

    FlashXDR,XDcamHD,XDcamEX,D9 etc
    FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
    G5,MBP,Vista64,XP

  • Craig Whitaker

    January 1, 2013 at 9:19 pm

    Hey Alan,

    TP is a good way to go and honestly, not that complicated once you wrap your head around the fundamentals of why and what is happening. Feel free to post and scene files you’re working on, I’d be happy to have a look for you.

    Best,
    Craig

    Craig Whitaker
    Digital Design Director
    Assembly
    161 Leverington Avenue Suite 1002
    Philadelphia, PA 19127
    O: 215-487-2060
    craig@assemblypix.com

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