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experiment to study DV conversions
It is often mentioned that transformations of DV to 10-bit uncompressed 4:2:2 result in tonal distortions — a gamma effect.
I performed the following experiment.
(1) I made a 24-bit RGB bitmap image with a grey scale. The patches were at 0, 10, 30, 55, 90, 125, 160, 195, 225, 245, 255, R=G=B.
(2) I imported this to FCP, made a 1 second clip, rendered it as DV, and then exported it as a Quicktime file. Then I reimported the Quicktime file to the timeline, so I’m pretty sure it’s now DV.
(3) I then exported the DV on the timeline to Quicktime 5 different ways:
rendering with codec None;
rendering with codec 8-bit uncompressed 4:2:2;
rendering with codec 10-bit uncompressed 4:2:2;
exporting using Quicktime conversion to 8-bit uncompressed 4:2:2;
exporting using Quicktime conversion to 10-bit uncompressed 4:2:2.
(4) I displayed all 6 Quicktimes using the Quicktime player, stopped on a frame, and grabbed the image using Grab. The grabs are .tif’s.
(5) I measured the tones in each .tif using the eyedropper in Corel Paint. (Hey, one uses the tools one has.)Surprise! All of the .tif’s EXCEPT the one from the DV show practically no tonal distortion. For example, the first 10-bit uncompressed 4:2:2 has patches 0, 9, 29, 54, 89, 125, 159, 194, 225, 244, 255. (I also viewed the original bitmap with the Quicktime viewer and grabbed a .tif and found it unchanged from the original.) It’s the .tif from the original DV that shows significantly tonal distortion. Its values are: 0, 13, 37-38, 64, 100, 135, 167, 200, 228, 245, 255. This distortion is almost exactly a gamma = 1.1 effect. 255*(DV/255)^1.1 gives almost exactly the bitmap values and those of the other codecs.
The mystery here: how can the DV be tonally distorted when the DV was the source of all the other versions which are not tonally distorted? The original bitmap tone values must be in that DV. A proper decoding of the DV must give them, while an improper decoding doesn’t.
The Quicktime player must be the culprit. It must play back DV with gamma 1.1 relative to the other codecs. In fact the DV looks good with the gamma boost and the other codecs look flat, but why is the Quicktime player playing games with this one among codecs?
I wonder how much of the rap against conversion of DV to 10-bit uncompressed 4:2:2 is due to this player artifact? I wonder what other programs, especially compression programs making mpeg2’s, will do to the 6 different Quicktimes.