I have a sphere casting a shadow onto a cube, and then onto a floor object. I’m trying to exclude the shadow from the floor object, but keep it for the cube. I feel like I’ve tried every combination of exlusion in the light’s scene tab, and I’ve also played with compositing tags, but you can’t exclude shadows with that.
In my head, I thought it would be a simple matter of excluding the floor object’s shadow property from the light. In other word’s, the floor doesn’t accept shadows from that particular light, or even a particular object. I have to think its possible, but I can’t seem to figure it out.