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Evolution Time Expression Cap!
I’ve created an adjustment layer to give my comp a hand drawn look.
Using TurbulentDisplace with a time expression on the evolutions, looks like this.
posterizeTime(6)
time*1500After 91 evolutions (about 20 seconds) it stops working. My comp is 60 second and I can’t spilt it up.
Is there a way around this cap?Thanks for your help in advance!
posterizeTime(6)
time*1500