That occurs because the frames are not quantize, Make sure Quantize to frames along with Snapping is enabled.
Strange you choose to go back to Vegas 11 when that was the
most unstable and issues riddled version ever, that i kept
speaking of. And the new Vegas 12 is the stable version that
starts putting Vegas back on a steady path.
But that’s how the world of technology is…..lol.
Its all good at the moment because you have switched off
GPU support. Its the complexities of the GPU technology
thats causing the majority of issues for Vegas and other
softwares…. From the inception of the GPU technology
ive hated it and made it known that its gonna lead to varied
issues for consumers, amidst its benefits.