-
Essential elements of setting up a workable greenscreen key
Repost of original by Bill Davis on Jun 4, 2009 at 12:33:56 am
[Help in] …understanding the essential elements of setting up a workable key.
If I had to put a single aspect at the top of the list of what makes a good key easy to pull, it would probably be the SHOT GEOMETRY.
Let me explain. You have three key surfaces to deal with. The key screen at the back. The subject in the middle. And the imaging CCD behind the camera lens.
What you’re going to discover is that one HUGE factor in pulling a clean key is how the distance between these three planes interact. Let’s say you have 10 feet of usable room between the CCD and the wall. You’d expect to put the talent and the 5 foot mark for some separation from the key and you’ll be fine. But you won’t. Not ONLY will you likely get spill from the green screen in 5 feet – but since if the talent is at 5 feet from the lens, about the ONLY shot you’ll get without a super wide angle lens adaptor is a medium head and shoulders frame. And if you do that – your idea about turning the camera on it’s side will result in you giving the talent almost NO arm room, so you’ll typically constrict the talent’s ability to gesture.
So you move the camera back to 15 feet. And get yourself 7.5 feet fore and aft the subject. But suddenly the geometry of the shot means that the key screen you thought was large enough at 10 x 10 shrinks down to the point where an arm gesture, once again, will fall OFF the key screen.
Suddenly you start to understand why full length green screens are typically VERY big – and are placed in VERY deep studios where there’s often 30 or 40 feet of depth available.
That’s what makes the geometry of a good green screen studio work well – and also why most of them don’t have a few light fixtures illuminating them, but rather bank after bank of broad, soft color balanced sources.
The geometry of good key shots is relentless. Distance from camera to subject is critical to allow you to get as much of head to toe shot as you need. And further distance from the talent to the screen is important to avoid spill.
And trying to somehow overcome these lighting and shot geometry issues with ideas like gelling lights and turning cameras on their side are looking at solving issues that aren’t the primary ones you really have to solve to pull a good key.
My advice is to FIRST set up your space and your shot as best you can. Learn the LIMITATIONS of your lens verses the geometry of your shot. Accept that all you may be able to do is get a head, or head and shoulders shot with the space you have. Then concentrate on lighting the actual SHOT – rather than wasting too much time on the tricky stuff like double gelling thisaway or turning the camera thataway.
My 2 cents anyway.