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Erode a model
In trying to erode/remove or chip away at a model, I’ve tried boolean but the erosion pattern is specific. In my scene, a tool is used to erode an object, starting at the corner and working toward the back, moving randomly side to side during the process. Think of using an electric sander on a piece of pie, starting at the tip and erasing back to the crust.
I’ve even tried using a windy sweep nurbs in a boolean to track the tool’s tip and erase the object as it goes but the sweep has to overlap itself and that leaves an “adding” to it which leaves pieces of the object.
Is there no procedural way to erode a model with a little control? Plugins?