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Ephemerally Occluded Parts – How to Mask Them?
As the per title – I have an arm sorta wiping across the upper part of the body and face – see animation
1) Should I move away entire masks (or a subset of its vertices) away from the animating arm?
I asked earlier about a Render Hierarchy within Reflex but was told that it doesn’t exist – me thinks something similar to a Hold Out Track Layer (ala mocha) or a Hold Out Matte thingy will be good. BUTT for now, is there a definitve, best way in dealing with such an issue?
And sorry for a silly Q BUTT where is my installed Documentation – can’t seem to find it – sorry been awake for too long.
Cheers!
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