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Environment maps in Boris RED
Hi, I’m a Boris RED fan and user, and I was wondering if anybody knows how to properly build environment maps in RED using equirectangular images. I am trying to emulate what is done in this video.
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I don’t necessarily need to know how to create reflection maps based off of the environment maps (If you know how to though, I would appreciate those tips too.). I am trying to accomplish what is done in the second two-thirds of the above video when the scene is built and the scene cameras view the environment map in perspective, with proportional pan, proportional zoom, and realistic orbiting, giving the map the appearence of real…footage.I think that I am going in the right direction by trying to use a 3D sphere in RED as the base for an equirectangular image. However, when I map an image to the sphere, put the sphere in a 3D container, and move the container’s camera to inside the sphere, the inside of the sphere becomes invisible. It’s kinda weerd. I can see the inside of the shpere while changing the position of the container’s camera, or any other parameter…for that matter, but when I let go of my mouse after changing a parameter, the inside image of the shpere disappears. Boris RED settings are set to the factory default.
Could anybody who knows the best way to do what I am trying to do please share some tips? Any tutorials that anybody can supply links to would be very helpful as well.
All tips that I can get are very appreciated.