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End action & loop point
Created animated fly for first play, works fine. Where I’m running into trouble is that after running though the timelines and coming back to the menu, the menu starts up again at the beginning, not at the loop point. Am I missing something.
Obviously I can create 2 menus and have my end action take me to 2nd menu, but that seems to defeat the purpose of the loop point in the first place.
Any ideas?
johnny