Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Emit particles with particular from light parented to a null

  • Emit particles with particular from light parented to a null

    Posted by Jt Pase on October 14, 2012 at 12:14 am

    Hi,

    I’m trying to emit particles using particular from a light that is animated along a path. Problem is because the light is also parented to an animated null at the same time, Particular cannot read the actual position of the light.

    I can’t parent particular to the null simultaneously as that just moves the layer around.

    I vaguely know I should be using layer space transforms, but any combination of toWorld and toComp doesn’t work. Even when I get the particles following the right path of the light, it doesn’t pick up on the parented null.

    I can’t change the way the comp is built, or the way the null is animated. It’s a finished comp and I just want to add particles to it.

    Any ideas would be much appreciated. Many thanks!

    Darby Edelen replied 13 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Darby Edelen

    October 14, 2012 at 1:25 am

    You could use a null parented to the null instead. You’d need to use the toWorld() expression in both the XY position and the Z position property of the emitter (use an emitter shape that allows you to animate these properties).

    I often like to use a Layer expression control effect to point particular to the layer I want my expressions to use.

    Darby Edelen

  • Jt Pase

    October 14, 2012 at 9:14 am

    Thanks for your reply, but I still can’t figure it out.

    I’ve already linked the position of the emitter to a null moving along the right path. Now, I want to offset that expression with the animation of another null. How do I create this parenting with just expressions?

    Many thanks!

  • Darby Edelen

    October 14, 2012 at 9:14 pm

    The toWorld() expression should reference the null at the end of the parent/child chain in your case. There is no need to reference the parent, it’s only there to facilitate the childs animation.

    Darby Edelen

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy