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Activity Forums Adobe After Effects Element only single-core?

  • Element only single-core?

    Posted by Brad Bussé on November 6, 2015 at 9:28 pm

    I’m working on a project with heavy geometry in Element v2.2.2. On my 2013 8/D700 it runs inside of the Element interface with full textures, 8k HDR, physical shaders, AO, etc. slick as can be. When I then light and work with the export inside of Ae, it takes a long time to update a single frame even w/ adaptive, low quality viewer settings, 1/4 resolution.

    Rendering takes quite a bit of time. During rendering, only 1 core is being used. Is Element only single-core when rendered out of Ae? I found that CC 2014 renders out faster than 2015 even though both of them are only using 1 core (95% on 2015 and 105% on 2014).

    Any tips from experienced Element users are appreciated.

    Also, can someone recommend a utility like Activity Monitor, but one which can monitor both GPU usage as well as VRAM usage for dual GPU setups?

    Brad Bussé replied 10 years, 5 months ago 2 Members · 4 Replies
  • 4 Replies
  • Walter Soyka

    November 6, 2015 at 9:43 pm

    [Brad Bussé] “Is Element only single-core when rendered out of Ae?”

    Element doesn’t rely much on the CPU, other than to intermediate access to the GPU. Element isn’t very multiprocessing-friendly with CC 2014 and previous, either, because the multiple instances end up competing for GPU resources.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Brad Bussé

    November 6, 2015 at 9:58 pm

    Thanks, Walter. It would seem that Element would benefit from supporting multi-core just from the observation that it’s completely maxing out the single core during rendering.

    Do you know if Element supports dual D700s? I’m wanting a utility that monitors the GPUs and VRAM so that I can see where bottlenecks are in my workflow.

  • Walter Soyka

    November 7, 2015 at 11:47 am

    [Brad Bussé] “Thanks, Walter. It would seem that Element would benefit from supporting multi-core just from the observation that it’s completely maxing out the single core during rendering. “

    Bit of an educated guess here, but you mentioned heavy geometry. Presumably this is where the CPU is carrying the load. Can you reduce your poly count?

    [Brad Bussé] “Do you know if Element supports dual D700s? I’m wanting a utility that monitors the GPUs and VRAM so that I can see where bottlenecks are in my workflow.”

    Try iStat Menus?
    https://bjango.com/mac/istatmenus/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Brad Bussé

    November 9, 2015 at 6:07 pm

    Not much at this point in the workflow (the character models are already reduced and using normal maps), but I’m 2/3 done now. I did find that in Element there is a checkbox for optimizing geometry which does some reduction, so I enabled that for all of my models.

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