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Activity Forums Maxon Cinema 4D Elbow type animation with Joints

  • Adam Trachtenberg

    May 30, 2013 at 10:56 pm

    You’ve got two IK chains in your setup: one running from the root null to joint2 and another running from joint1 to joint3. So you have one stationary point that’s the root of the first chain, and then you have another stationary point that’s locked in place because it’s stuck to the goal of the second chain. I would not have thought to set it up that way, but it obviously works!

  • Tony Barone

    May 31, 2013 at 12:37 pm

    Do you know another way to set it up? I wish there were a way where to move it, I could just rotate the part connected to the arm, and it would then bend the arm depending on its rotation.

  • Cactus Dan

    May 31, 2013 at 10:47 pm

    Howdy,

    Here is a simpler setup.
    6094_workingsimpler.zip

    Adios,
    Cactus Dan

    Cinema 4D R13 Prime
    http://www.cactus3d.com
    http://www.cactus3d.com/Plugins.html

  • Adam Trachtenberg

    June 1, 2013 at 4:00 am

    Seems so obvious when you see it done right. 😉

  • Cactus Dan

    June 1, 2013 at 7:26 pm

    Howdy,

    Hehe, well when you do rigging all the time, you begin to notice the little obvious things. ;o)

    Adios,
    Cactus Dan

    Cinema 4D R13 Prime
    http://www.cactus3d.com
    http://www.cactus3d.com/Plugins.html

  • Tony Barone

    June 3, 2013 at 12:43 pm

    Thanks for the additional solution!

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