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Activity Forums Apple Final Cut Pro El Capitan Metal performance

  • El Capitan Metal performance

    Posted by Chris Stevens on November 15, 2015 at 2:52 pm

    Please forgive my ignorance, but is there an improvement in rendering speed when running El Capitain?

    Chris Stevens – Waterline Media. Marine Production Company.
    FCPX,Motion,AE, Resolve

    Noah Kadner replied 10 years, 6 months ago 5 Members · 5 Replies
  • 5 Replies
  • Jeff Kirkland

    November 15, 2015 at 7:23 pm

    From personal experience it feels slightly faster to render under El Capitan but as far as I know, there’s no specific support for Metal in the current version of FCPX.

    Jeff Kirkland | Video Producer | Southern Creative Media | Melbourne Australia
    http://www.southerncreative.com.au | G+: https://gplus.to/jeffkirkland | Twitter: @jeffkirkland

  • Jim Wiseman

    November 17, 2015 at 2:23 am

    This is just a test.

    Jim Wiseman
    Sony PMW-EX1, Pana AJ-D810 DVCPro, DVX-100, Nikon D7000, Final Cut Pro X 10.2.2, Final Cut Studio 2 & 3, Media 100 Suite 2.1.6, Premiere Pro CS 5 5.5 and 6.0, AJA ioHD, AJA Kona LHi, Blackmagic Ultrastudio 4K, Blackmagic Teranex, Avid MC: Mid 2015 MacBook Pro Retina 15″: 2013 Mac Pro Hexacore, 1TB SSD, 64GB RAM, 2-D500: Helios 2 w 2-960GB SSDs: 2012 Hexacore MacPro 3.33 Ghz, 24Gb RAM, GTX-680, 960GB SSD: Macbook Pro Retina 2015, i7, 500GB, M370X 2GB: Macbook Pro 17″ 2011 2.2 Ghz Quadcore i7 16GB RAM 250GB SSD, Multiple OWC Thunderbay 4 TB2 and eSATA QX2 RAID 5 HD systems

  • Noah Kadner

    November 17, 2015 at 3:18 am

    Last FCPX update was 9/3/15; El Capitan was released on 09/30/15.

    So no I wouldn’t expect to see these sorts of OS specific improvements until at least one or more newer FCPX releases comes down the pipe.

    Noah

    FCPWORKS – FCPX Workflow
    FCP eXchange – FCPX Workshops

  • Walter Soyka

    November 17, 2015 at 3:26 am

    The headlines from WWDC weren’t very clear, but Metal is not an OS feature that provides performance increases “for free” just by virtue of running El Capitan.

    Metal is a new graphics API, and applications must be specifically written for Metal to benefit from it.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Noah Kadner

    November 17, 2015 at 4:05 am

    Yup and word I hear is that it’s no easy task to refactor existing apps for Metal. So not saying it’s impossible or even unlikely to happen for FCPX just that it could potentially be a while.

    Noah

    FCPWORKS – FCPX Workflow
    FCP eXchange – FCPX Workshops

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