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Activity › Forums › Maxon Cinema 4D › Effect where Particles are fixed to vertex points and then waft away

  • Effect where Particles are fixed to vertex points and then waft away

    Posted by Matthew Ingram on February 20, 2019 at 11:53 am

    Hi there perhaps you can help me?

    I’m working with some [animated] swept nurbs.

    I’m looking to have particles attached to their surface in a regular way (perhaps by creating a duplicate series of spline rings) – and then to trigger them so they waft away in clouds.

    Does anyone have any pointers or suggestions how to achieve this?

    Many thanks

    13131_particles.jpg.zip

    Matthew Ingram replied 7 years, 7 months ago 1 Member · 1 Reply
  • 1 Reply

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