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  • Effect where Particles are fixed to vertex points and then waft away

     Matthew updated 2 years, 8 months ago 1 Member · 2 Posts
  • Matthew

    February 20, 2019 at 11:53 am

    Hi there perhaps you can help me?

    I’m working with some [animated] swept nurbs.

    I’m looking to have particles attached to their surface in a regular way (perhaps by creating a duplicate series of spline rings) – and then to trigger them so they waft away in clouds.

    Does anyone have any pointers or suggestions how to achieve this?

    Many thanks

    13131_particles.jpg.zip

  • Matthew

    February 20, 2019 at 4:09 pm

    These Adam Swaab Tutorials of Thinking Particles very useful:

    https://www.adamswaab.com/tutorials/thinking_particles/

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