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Editor view and render not matching….dynamics
I am working a scene which has swinging chains colliding with solids bodies. All using Mograph rigid body tools. The animation is working great. Problem comes at render time. Some of the solid bodies move differently to the preview seen in the editor.
I have tried caching, but there are a couple of problems with that technique. First, the caching will almost always change the animation slightly, and secondly I have a number of cloners. Some of the rigid body tags will produce a cache and some don’t. Don’t understand exactly why. I have also ran into dud frames with cache.
Caching is useful for giving back realtime feedback, or allows for accurate scrubbing of the dynamics animation in the editor. It does not help that much in the render so no big deal. But should be able to rely on the playback in the editor with or without caching matching up to my renders.
Anyway to insure that the match is accurate?
Thanks