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Activity Forums Maxon Cinema 4D editing 82 million polys

  • editing 82 million polys

    Posted by Hans Castrop on September 26, 2024 at 6:07 pm

    Hi
    maybe I’m looking in the wrong places,.can’t seem to find a way to edit my 82million polys mesh. I came across LoD in display, but that’s not for mesh. I don’t want to hurt my mesh, want to keep every detail. So don’t want to use volumetric or of course not normal map. I just want to push and pull some polys. Some sculpting to enhance a couple of spots in my mesh. My PC doesn’t seem to cope with the amount. I was thinking about hiding everything but the part I’m working on, but that doesn’t seem to help.
    can anyone come up with a way to work on a small spot of large mesh?

    thanks

    Hans.

    Hans Castrop replied 2 months, 1 week ago 2 Members · 2 Replies
  • 2 Replies
  • Kouraib Abdmalek

    September 27, 2024 at 8:17 am

    Hi Hans,

    You could use the Split tool to copy the part of the mesh you want to modify, then delete that part from the original mesh, then take the polygon you got after using Split to another file to work on it comfortably, then return the result to the original file as in the screen recording below, let me know if this method worked for you.

  • Hans Castrop

    September 27, 2024 at 9:09 am

    Thanks Kouraib,

    I’ve tried it on a small piece of geometry and that seems to work! I’ve created a landscape also and converted it to mesh. After your workflow I put both pieces together with ‘Connect objects’ and it worked. It looks like this was what I was looking for. I’m going to try with my 82million mesh now 🙂

    so thank you,!

    regards

    Hans

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