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Activity Forums Apple Final Cut Pro Legacy Edit in Animation Codec ?

  • Edit in Animation Codec ?

    Posted by Solagratia77 on May 3, 2007 at 6:52 pm

    Is it possible to edit Animation Codec QTs in Final Cut Pro?

    In Premiere Pro there is a ‘Desktop’ Editing Mode which let me
    edit in Animation codec in 24fps. And When I playback the
    timeline, it plays flawlessly. Even 1280×720 Anim codec QT files
    play fine on Dual Dual-core Opterons. I may have to work in
    draft mode but mainly it works flawlessly.

    Since all our sources are coming from 3D application.
    For us using Animation codec is very important, we can not
    work in any DV or compressed codec.

    So back to my question about editing Animation codec QT on FCP.
    I tried this briefly at a local Apple Store yesterday but
    whenever I press ‘Play’ it displays “unrendered” message
    but when I scrub the timeline it seems ok.

    So we want to make sure this is possible before we decide anything.

    Can anybody here tell us if it is possible?

    Thank you in advance.

    -J
    SolaGratia

    Andreas Wittenstein replied 18 years, 11 months ago 8 Members · 16 Replies
  • 16 Replies
  • David Roth weiss

    May 3, 2007 at 7:00 pm

    You would be much better off using a PNG or TGA sequence. FCP does not particularly work well with QTs using the animation codec.

    David Roth Weiss
    Director/Editor/Post-production Supervisor
    David Weiss Productions, Inc.
    Los Angeles

  • Bret Williams

    May 3, 2007 at 8:31 pm

    I guess you need alpha channel? Otherwise you’d be better off using a codec supported by your system like a standard 8 bit uncompressed codec. Animation is a compressed format.

  • David Roth weiss

    May 3, 2007 at 8:58 pm

    Brett,

    32-bit sequential TGAs or PNGs are such a brainer for this purpose. They are truly universal and carry an alpha channel too.

    DRW

  • David Roth weiss

    May 3, 2007 at 9:15 pm

    typo in post above, sorry

  • Bret Williams

    May 3, 2007 at 10:22 pm

    IMHO – A horrible idea. To each his own. But can’t stand working with sequential files. A pain to keep up with, eats all your ram for breakfast, and a media management nightmare too. They require nesting to do speed effects or just keep them in general order. Yuck.

  • Espnetboy3

    May 4, 2007 at 1:51 am

    I thought animation codec was uncompressed. When I go to file>export what should I use? None? I thought animation looked better than the None option.

  • David Roth weiss

    May 4, 2007 at 2:22 am

    Brett,

    So far you’ve given this guy no constructive advice he can actually use.

    Since he does need a solution with an alpha channel, and since the animation codec is not well supported in FCP, 32-bit sequential animation files happen to be a solution that works, even if you make them sound worse than global warming.

    I use sequential targa files routinely and the sky is not falling, I’m still very much alive and kicking, and I’m getting my work out the door without issues. And, if my RAM is being eaten for breakfast, it certainly seems to have no discernable impact on anything I’m doing.

    DRW

  • Bob Flood

    May 4, 2007 at 2:51 am

    DRW

    so does fcp play still seq’s without rendering?

    i have tried both straight animation AND “Sheer” rgba and yuva codecs and they dont play in real time either

    bee eph

    “I like video because its so fast!”

    Bob Flood
    Greer & Associates, Inc.

  • David Roth weiss

    May 4, 2007 at 3:41 am

    [Bob Flood] “so does fcp play still seq’s without rendering?”

    Sure Bob!!! For the most part its no problem, at least with SD. I haven’t done anything with lots of layering with HD-sized targas. You always have to render eventually, and maybe even in some spots where you might have lots of things going on, but its nothing worrisome.

    David Roth Weiss
    Director/Editor/Post-production Supervisor
    David Weiss Productions, Inc.
    Los Angeles

  • Andy Gallagher

    May 4, 2007 at 10:22 am

    Sounds like you need to adjust your sequence settings (Apple-zero) to use the Animation codec. My company does this all the time – no serious problems, really. Though make sure that your disks are fast enough to lift the data, if they can handle uncompressed then it should be ok.

    FYI, as I understand it Animation is ‘lossless’ compression, i.e. it’ll looks as good as uncompressed. It does this by ‘run-length’ encoding, i.e. if you’ve got a load of black pixels, instead of repeatedly having ‘black pixel’ listed in the frame it’ll effectively say ‘black pixel, repeat x times’. Hence it’s good for animation, where you tend to have large blocks of colour, but not so good for ‘real’ footage with a lot of subtle tones.

    Correct me if I’m wrong too, but I think that ‘None’ is a straight uncompressed RGB data (think not supporting alpha channels but am not sure) which can look wrong if you’re using camera footage which tends to be shot in YUV because the colours have been converted. ‘8-bit uncompressed’ and ’10-bit uncompressed’ are uncompressed YUV, which should keep your colours looking the same. But the default FCP ‘x-bit uncompressed’ codecs aren’t PC-compatible so we usually use Animation.

    Personally, I find image sequences ungainly to use in FCP, unless anyone can tell me a good way of combining all of the frames into one video clip short of exporting it and then importing the MOV.

    Good luck!

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