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Activity Forums Maxon Cinema 4D Edge Feather in Cinema 4D

  • Edge Feather in Cinema 4D

    Posted by Jared Boice on June 21, 2010 at 2:34 pm

    I’m aware of the Feather tool in the Command Manager (not the Feather Object which makes bird Feathers) but I can’t seem to figure out how to use it.

    I’m using planes to catch shadows cast by a logo. The shadows look good but I’m also trying to feather the edges on these planes so the shadows have a softer fall-off. Of course, figuring out how to do this would add new opportunities in general.

    Anyone know how to use this command???

    Jared Boice replied 15 years, 11 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    June 21, 2010 at 2:55 pm

    I’m not sure I understand your question. You want to soften the shadows, or you’re having problems with the shadow catcher showing up in the render?

    As far as feather goes, it’s probably referring to Body Paint tools (like PhotoShop).

  • Jared Boice

    June 21, 2010 at 3:00 pm

    Question restated… I’m using a plane to catch shadows. It’s rendering great. I’ve copied the material from the background onto the plane (using frontal projection) and I’ve added a composite tag and checked “compositing background”

    So everything is good there.

    My question is, is there a way to feather the edges of the actual plane so there’s a transparency fall-off? I’m really just trying to figure out how to control edge feathering to geometry in C4D.

  • Adam Trachtenberg

    June 21, 2010 at 3:08 pm

    There’s isn’t a feather setting for objects but for a plane you could put a rectangular gradient in your material’s alpha channel. Or you could render an object buffer and feather it in post, but that would require two render passes — one with and one without the object.

  • Jared Boice

    June 21, 2010 at 8:28 pm

    Good answer. Tried the gradient method, however, and instead of fading from visible to not visible…the plane renders from visible (you can see the shadows) to white…. Very strange. Do you know if there’s a way to fix that or does that prove that this method is not possible? Thanks

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