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  • Earth using ccSphere and big textures

    Posted by Alex Dinnin on September 15, 2008 at 8:58 am

    I have created a 3d earth using a nice big texture and ccSphere.

    I animate the radius so it looks like we start from far away and zoom into Europe. Then I use the rotation in ccSphere to locate different countries..

    I have created a big comp 12000 x 6000 and a smaller one 6000 x 3000 which I use when further away..
    which I bring into a new comp and apply ccSphere.

    I’ve put text and a few markers on the maps to show locations.

    However the render times are huge !! Obviously because the comp size is big for the main texture it is taking a while to calculate. The problem I have is getting the spherical look. I only need to show Europe so I have cut the texture up in Photoshop, imported it into my big pre comp, and replaced the massive texture. But because the comp size is so big, it is still taking ages to render. (12 hours for 800 frames)

    I’ve got loads of these maps to do, and need to find a much less render intensive way of doing it.

    Can anyone think of a clever way around this. I have to say I am a bit stumped.

    I could do it in 3D, but I prefer the interaction of AE.

    thanks for any help

    Alex

    David Bogie replied 17 years, 9 months ago 3 Members · 2 Replies
  • 2 Replies
  • Chris Ruckert

    September 17, 2008 at 4:01 am

    assuming D1 output, your source images seem a little large. However I am not sure how far you have to push in and what kind of detail you need.
    fwiw, CC sphere is one of the quickest sphere filters for AE. Canoa is MUCH slower, but has more options.

  • David Bogie

    September 17, 2008 at 7:44 pm

    You only need to create one master movie of your CC Spheres.
    You will apply a solid layer to the comp and compose your map markings on it, precomp it, apply CC Sphere to it. You will need two copies, one to render outside and one to render the inside. Place your Master Movie between the two copies.
    this assumes you don’t need precise interactions between the map and the markings layers.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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