- April 2, 2021 at 7:30 am
So I have a plane that has a Soft Body Tag surrounded by complex meshes that have Collider Body Tags, the plane is supposed to rest on the colliders and take shape after the collision. The collision takes place, however, the problem: the plane tends to maintain a certain distance from the collider bodies, I don’t know which value controls this and whether it’s editable from the soft body or the collider body or both. I need the plane to touch or maintain an 0.01cm distance from the colliders to avoid clipping. How do I accomplish this?
Thanks in advance.
- April 2, 2021 at 9:27 am
Nevermind, I fixed it from CTRL+D -> Dynamics -> Expert -> Collision Margain (Value)
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