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Dynamics and Balls on a Track
I’m trying to roll a ball along a stretch of metal track using Dynamics, similar to the section of this video from :18 to :45.
I’ve tried setting this up just using polygon conversions of tube primatives with Rigid Body tags, and a poly version of a sphere with a Rigid Body tag. When I use this setup, my ball slowly sinks through the tubes. I’ve tried changing the oversampling and subsampling, and messing with the Collision Eps, but neither of these have any predictable effect — I can’t optimize this to the point where it actually works.
If anyone has any advice or can post a demo scene that would be awesome!
Thanks,
–Will