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Dynamic Rotation Point without moving image?
Hey guys. I’m having trouble with a project. Getting confused.
I want to be able to rotate an object from different points at different times. Like say first it rotates around the lower left corner, the the lower right corner. Ideally I could do even more points. How can I do this?
I can’t move the anchor point without moving the square itself. Yes, you can use the Pan Behind tool, but only for the first keyframe. After that, the whole square moves if I alter it.
I’ve tried parenting the square to null objects. But this way they don’t all move together. For example, I tried this arrangement:
Square > Lower Left Null > Lower Right Null
But then when I move the Lower Left to rotate, the Lower Right doesn’t come with it. I would like the rotation points to remain pinned to the proper places on the square.
Is there any way to achieve what I’m hoping to do?