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Dynamic Chain
I just wasted almost a full day of work trying to get this simulation and im pulling my hair out over it lol. Ive put together many much more complicated dynamic scenes in my day and im just baffled at my inability to get this to work. I just want the chain, to fall and dangle from the ring, something you would think youd learn on your first day in c4d dynamics 101. The chain is reacting fine, its getting it to hang from the loop where im losing it. Ive been on this for MANY hours and have exhausted many options such as:
– obviously making ring Static Mesh
– making a proxy ring with cloners and using Another Object collider, as well as ellipsoid.
– making the ring fully dynamic but attaching it to a fixed connector, which included a trial of ellipsoid, Static Mesh, the proxy, as well as moving mesh.
– in all of these methods ive adjusted the step calculator in a range from 1 all the way up to 150.
– Ive tried many different typed of geometry from a sweep or a polygonal ring, and also tried not a fully enclosed circle.
– as well as every variation of mass,density and other dynamic parameters under the sun.At my closest point i got the connected chain link to kind of get stuck on the ring which made it dangle correctly but when i needed to adjust the position and rot damping it fell through the ring again. I feel i have a pretty good handle on dynamics but also feel i get stuck on such elementary tasks in c4d that im thinking about joining my co workers in Maya for that kind of stuff, unless R13 shows any improvement in the area, has anyone heard? Well if anyone can see what im doing wrong here you would be a life saver, thanks in advance. File scene attached.
