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Dynamesh Retopology complete inside Cinema4D ?
Hello, I would like to know if there is a way to perform retopology directly within Cinema 4D.
In my case, I primarily work in Cinema 4D rather than ZBrush, but when I need to adjust the polygon count of an object, either increasing or decreasing its density, I usually export the model to ZBrush. There, I apply Dynamesh and/or ZRemesher to create a new mesh, and then I reimport it into Cinema 4D to continue working.
However, I would like to know if it is possible to carry out this entire process within Cinema 4D, without needing to export the object. I am not referring to simple subdivisions, but to generating a completely new topology while maintaining the original shape of the object, similar to the example I’ve attached.
Is this possible in Cinema 4D?
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