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duplicating a layer with wiggle changes other layers with wiggle
If you have a super simple wiggle script attached to a layer, in my case one augmenting the position keyframes and another on the orientation of a 3D layer wiggle(.35,200);, all is wonderful.
If you then duplicate this layer it’s tremendous that the new layer takes on a new wiggle noise automatically and is different than the last. What isn’t tremendous is that after you have tweaked the base position keyframes of layer 1, all that is for not since duplicating this layer changes it’s wiggle noise pattern, and after you had just spent a bunch of time tweaking the positional keyframes until you liked were it wandered.
If you continue this duplication addiction, there does seem to be point where previously wiggled layers are no longer affected each time you duplicate again, but it’s at least 10 layers back.
Why does this happen?, is there any way short of converting the expression to keyframes to keep this from happening on layers where you like the motion created?, and why does it only corrupt wiggles from the last ten or so duplicated duplicates?
Finally, why, sometimes, does the new duplicated layer take on the wiggle noise of the one you had previously tweaked and the old layer now has a new random noise injected into it’s wiggle?Cheers