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DuIK frustration – Puppet distortion
Hello,
I hope the sages of the forums can come to my aid once more…
Created a segmented puppet in Photoshop, then imported to AE to set up the hierarchies and eventually IKs with duik. I had to do a bit of manipulation of the scale with limbs (prior to parenting), duplication too (original leg duplicated to make the opposite side, same with the arm), ensuring all have different layer names.
Infuriatingly after all this, if I rotate the leg 90 degrees it squashes and becomes shortened. And if I create an IK chain it jumps slightly, and the controller doesn’t stick to the ankle as it should it just floats away when moved around. Same does not happen on the arms!
Could this be because I altered the scale of the original psd pieces? That it’s in a pre comp? Pixel aspect ratio…?
Life throws these challenges at us, but I need outside help!
Many thanks in advance for any advice…
Tom