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Dual mesh
Hey
I’m battling through making a character animation from scratch (I’m fairly new to all this cinema 4d malarkey) and I have created a mesh, boned it out and fixed the bones in the hierarchy, but it seems that when I move any bones the deformation works fine, but it also leaves the original mesh in view (however it doesn’t render out). I was wondering if there was a way to turn it off?
Any help would be useful
Olly