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Drums With Vegas
Posted by Mae_savestheday on July 8, 2006 at 11:44 pmIf possible, what would be the quickest and easiest way to record multiple drum tracks simultaneously with sony vegas. What hardware would i need?
Josh Meredith replied 19 years, 10 months ago 3 Members · 4 Replies -
4 Replies
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Edward Troxel
July 9, 2006 at 3:02 am -
Josh Meredith
July 9, 2006 at 5:17 amMy brother uses Vegas in his recording studio, and uses a piece of equipment made by Mark Of The Unicorn, often refered to as “Motu”. I think his is a model 824. It has 8 audio inputs & outputs, interfaces with the computer via firewire, and he can assign each input to its own track in Vegas. It works great.
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Mae_savestheday
July 11, 2006 at 2:42 amthis might be tricky but what would be your guess on how to do punch in’s on a multiple track drum recording. Is there a way to save all of the drum tracks as a whole for, say, split events and fading while still being able to tweak each drum individualy. Would you have to do the tweaking first then save it all as a group. Also, I don’t have a firewire input on my PC. What would be the first step in getting that done.
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Josh Meredith
July 11, 2006 at 3:11 pmA firewire card will cost you about $50, and plugs into an empty PCI slot in your computer. It’s very easy to install.
Is there a way to save all of the drum tracks as a whole for, say, split events and fading while still being able to tweak each drum individualy. Would you have to do the tweaking first then save it all as a group.
When you say “save it all as a group”, are you talking about rendering all of the tracks to a single audio file, or are you talking about “g”rouping the drums tracks by selecting them all and hitting “G” to group them? I would “G”roup them, rather than render to a single audio file. That way they’ll all move as a group, but you’ll still have individual control over all of the individual tracks.
To punch in, there are probably multiple techniques. When I’ve helped engineer recordings in which punch-ins were done, we simply muted the one part we intended to replace, and also create a loop area exactly the same duration as the track to be replaced. Then we enabled recording on an empty track, recorded the “punch in” in precisely the right place, and then removed the muted segment, and replaced it with the new recording. It is harder to explain than to actually do.
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