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Driving rotation with object speed
I have a C4D xpresso question. I have a fish that I’m animating. I’d like it to flap its fins when it’s moving and have them flap faster/slower based on the speed of the fish itself. However, I’d like to have the process automated so I don’t have to keyframe every flap (especially because the animation might change in the future). I’m not good enough with xpresso to figure out how I might automate this. Anyone able to help? Thank you!
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