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DoF artifacts during quick camera moves in 3D
Hey all,
I’m doing a 3D motion graphics project in After Effects and am having some unpleasant artifacts popping up when I have depth-of-field enabled on my 3D camera along with motion blur. I’m moving the camera quickly in towards a subject for a “detail” view, and then flying it back out again. Unfortunately, when I turn DoF on (which I want, especially when up close, to isolate certain elements) I get this little rows of white & colored “error” pixels. There doesn’t seem to be much rhyme or reason as to when they occur—they’re only present in a few frames during the move.. Turning DoF off causes them to disappear entirely. I thought it might have to do with the focus plane intersecting the layers in the comp, but playing with it doesn’t have a consistent effect; sometimes it helps, other times it doesn’t. Any idea on how I can avoid this? I’ve attached a couple images that illustrate the problem. I see this both in the preview and in rendered output.
EDIT: I should’ve mentioned I’m also adjusting the aperture and focus distance during these camera moves to keep the intended items in focus (even though they’re being motion blurred).
Thanks,
Matt

