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DOF and transparency problems – Help !!
Hi all,
I have a simple scene consisting of a few planes with footage of blue screen talent mapped onto them. I’m trying to render my scene with depth of field.
Right now I have great depth of field for the other objects in the scene, but through the area of the plane that is transparent it’s not happening.I see from the manual that it’s actually not possible to combine both depth of field effects and material transparency. Is there any work around to this or another technique ? I have been experimenting with multi-pass, but still no luck.
Cheers,
Andy